Across = time
A moving playhead reads your drawing from left to right.
Up = higher pitch
Horizontal lines hold a pitch. Curves make glides. Stacked lines sound together.
Brighter = stronger
Soft strokes make quieter layers. Wide strokes add more nearby frequencies.
The drawing defines a target spectrum. The result below measures the synthesized audio; fine details blur with time and frequency resolution. A picture’s shape makes the sound—it doesn’t imitate the object pictured.
0:00.0 / 0:06.0
SpaceWaveform
Drawing Hz
Time → · Frequency ↑Audio spectrum
Not renderedNo audio rendered
44.1 kHz · mono · log frequency
−600 dB